Suicide Squad: Kill the Justice Leaguewill no longer be receiving new content updates after the completion of Season 4, confirmed developer Rocksteady Studios in a blog post yesterday. Released on July 02, 2025,Suicide Squad: KTJLis a spin-off oftheBatman: Arkhamseries, set within the DC universe. It features third-person action gameplay for up to four players, and an original story featuring some of the setting’s greatest heroes brainwashed into villains.It also received seasonal contentthrough various periodic updates - but that era is coming to an end.

According to a blog post on the officialKTJLwebsite,Season 4 will mark the final series of content updates forSuicide Squad: Kill the Justice League, which will end in January with the release of episode 8. The base game and all previous seasons will still be totally playable, either single- or multiplayer, in both online and a new offline mode, for the foreseeable future. However, there won’t be any new content released for the game after the end of the current season.

Suicide Squad Kill The Justice League Harley Quinn in front of Brie Larson from the Marvels and Johnny Depp and Armie Hammer from The Lone Ranger.

Poor Reviews & Negative Reception

This seems a fitting end for theKTJLsaga, which may have been doomed even before its release.Reviews forSuicide Squadwere mixed, with praise focused on its story and visuals, but criticism directed at its buggy performance, repetitive combat, and reused bosses. On its first day of early access, some players logged in to find a bug had allowed them to skip the entire main story.

How Much Money Suicide Squad: Kill The Justice League Lost Compared To The Biggest Movie Flops

Suicide Squad: Kill the Justice League might be an even bigger financial disaster than most people suspected, and it ranks among some major failures.

Other players bristled at itslack of offline gameplay modes, and its apparent reliance on microtransactions and live-service gimmicks over theArkhamseries' traditional, story-focused, single-player campaigns. Still others simply rejected its iconoclastic story, whichkilled off countless good guysfrom across the DC universe.KTJLeventually landed at a 60 onMetacritic, with a 3.4 player rating. Its battle passes, microtransactions, and virtual currency drove many players away, and its player count fell consistently after the first few weeks of launch.

Harley Quin and Boomerang from Suicide Squad KTJL.

For many remaining players, though,the Joker’s botched introduction was the final straw. Although many players hoped the Joker would be a playable character at launch, he was actually released two months later, in March 2024, as part of an ostensibly free update. And while it was technically true that players could unlock the Joker for free, doing so required them to grind certain missions to raise their Mastery, a figure that reset at the beginning of the season. But if players wanted to skip this monotony,they could always pay $10 to unlock him immediately instead.

Players would have had to replay at least 35 missions in order to earn enough experience to unlock the Joker.

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This led many players to accuse Rocksteady of predatory, pay-to-win practices. Player counts continued to drop as loyal fans gave up in frustration, and prospective new players were deterred by all the bad press. If that wasn’t the final nail inKTJL’s coffin,the cancelation of all future content after Season 4 certainly was.

Our Take: The Wrong Move For Rocksteady

Let The Live Service Trend Die

Some games are shut down for arcane reasons completely impenetrable to the average player. Others are shut down due to a convergence of reasons - one may have been the straw that broke the camel’s back, but combined, they may have been greater than the sum of their parts. In the case ofSuicide Squad: Kill the Justice League, it’s abundantly clear that the game was shut down for one reason, and one reason only:dwindling player counts due toan undue, unimaginative, and unwantedfocus on live service over quality.

That’s simply not the kind of experience players have come to expect from Rocksteady’sArkhamgames, which, even when they were imperfect, focused on delivering quality through thoughtful stories, impressive visuals, and satisfying gameplay. Look, to some extent, I get it: the idea of a co-opSuicide Squadgame is actually really cool in concept. And live service games likeFortnitecan make a ton of money. ButKTJLwould have been so much better if its developers had been given time to fix its issues at launch, instead of constantly churning out new seasonal content.

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Let this be a warning to any developer who tries to artificially inject pay-to-win mechanics into what could otherwise have been a good game. Live service is a gamble, and the odds are stacked against you. If the game offers a substantial amount of free content and half-decent gameplay, it has a miniscule chance at success. But it’s more likely to go the way ofSuicide Squad: Kill the Justice League.

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