With so many fans excited about the new release ofFallout: 4’s mod,Fallout: London, you will have noticed upon starting that a new feature has been introduced to character customization, known as Traits. Those eager to explore the new environment of London’s wasteland and eerie Underground stations must choose two out of 12 traits to boost particular skills and abilities for exploration, combat, or practically.

While each trait enhances your performance, they all have a catch, making it tricky to choose the right one, as you will have obstacles to consider. The tier list below breaks down the good, the bad, and the ugly for each trait, placing them in a ranking based on how much the pros outweigh the cons and how they will hinder you or help you ‘mind the gap’ inFallout: London.

Churchill the dog from Fallout: London.

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All Fallout: London Traits Tier List

Ranked D - S

The table below organizes all traits inFallout: Londonwithin the traditional tier list from D, the worst, to S, the best. Whileall of them have some form of utilityand uniqueness, most only serve specific playstyles andbuilds inFallout: London.

Those within the A and S-tier categories are more widely usable,offering versatility and some form of customization, and can often be paired together to make you perform optimally.ZerkaaPlayson YouTube vouches for Hoarder due to its practical uses, selecting it as his first trait option, alongside Sleep Walker, purely out of interest for the narrative depth it provides:

Night Owl Trait image in Fallout London.

D Tier Traits

Numbskull

The Traits within the D Tier don’t offer any utility worth bringing to London’s wasteland, so they are placed at the very bottom of the list. These traits couldpotentially only make players worse off.

While the +1 to Strength, Endurance, and Luck is a good bonus for the Numbskull trait, never being able to exceed Intelligence to higher than 3 is a harsh price to pay. Not only will this completelylock you out of certain builds, but you won’t be able to use or even modifyweapons inFallout: Londonthat you find while exploring.

Numbskull Trait image in Fallout: London.

Considering that players can earn three levels very quickly organically, it isn’t worth it for such little gain.

Claustrophobic

Moreover, Claustrophobic belongs in the D Tier category, as all your S.P.E.C.I.A.L. stats inFallout: Londonare decreased by -1 when exploring indoors. While the +1 bonus to these stats is useful when outside, most ofFallout: Londonrevolves around exploring London’s famed Underground stationsand vaults, among other iconic buildings, making it a terrible trade-off, especially when you enter combat in these indoor danger zones.

C Tier Traits

Sleep Walker

Traits in C-Tier are slightly better than those in D-Tier, where theycould be useful in some instances. However, they are still considered to be outclassed and won’t help you improve.

Sleep Walker is a more intriguing and fun trait, causing you to wake up in mysterious places after sleeping. Utilizing this trait couldadd a lot of depth to the storyofFallout: London, allowing you to discover and explore new places and go on unexpectedadventures inFallout: London.

Claustrophobic Trait image Fallout: London.

As fun as it may be, this can be extremely dangerous, as you never know if you’ll wake up in a dangerous place or one that you’re not quite prepared for.

This traitdoesn’t give you any direct benefitscompared to the other traits, and it doesn’t give you any debuffs. It’s entirely up to your playstyle, but it has a few benefits and utility.

Numbskull Trait in Fallout London.

Gifted

The Gifted Trait inFallout: Londonseems better than it is, but it doesprove useful in the early game, where leveling up can be challenging. While you get +6 across all your stats (+1 bonus for each stat), you must let go of -15% of yourXP inFallout: London.

This may seem like a marginal amount on the surface, but hypothetically,gaining enough XP to get to level 100 would have you at 85 instead, as you’d be effectively trading 6 points for 15 points. Not having the XP debuff will mean you can make up the six levels in the ‘ordinary’ amount of time, but having the trait would make that nine instead.

Claustrophobic Trait in Fallout London.

If you really want the extra six stats, you could potentially offset this penalty by leveling up your Intelligence stat, as this increases your XP earned.

Night Owl

Night Owl is another stat that is extremely selective about when you receive particular buffs. It gives you+1 to Intelligence and Perception only during the night, but the opposite is true, soyou’d be at a disadvantage when exploring in daylight.

While you can opt to only explore in the dark, it would be a shame not to adventure through the new environment introduced byFallout: Londonwhen you can see things clearly, given that we have never seen theworld ofFalloutoutside the US. Even in an apocalyptic world, the city’s beauty and remarkable buildings and landscape can still beappreciated if viewed under the bright sun.

Sleepwalker Trait in Fallout London.

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B Tier Traits

Four Eyes

Four traits are within the B-tier category, as they havegood potential and can be advantageous to particular playstylesinFallout: London. Their ranking can also move depending on how you use them. While they are generally great choices, they are limited to players of certainbuilds inFallout: London, making them less inclusive. Otherwise, some of them may branch towards the A-tier.

The Four Eyes trait borders the C-tier, as it has a fairly small benefit while being very situational. Players receive a mere +1 to Perception but lose -1 after removing them. This limits you, as you willnever be able to equip protective helmetsor other accessories that could provide useful, better enhancements.

Gifted Trait in Fallout London.

It can be great forStealth-based or long-ranged builds that don’t require as much protection, but players will very quickly make up one level that they can put into Perception as soon as they level up. Overall, there is little gain for quite a significant drawback, and you could always find gear that gives you the same bonus, if not more, without penalizing you for removing it.

Chem Head

Chem Head isonly beneficial to those who rely on usingChems inFallout: London, giving you -1 to your S.P.E.C.I.A.L. Stats if you are not under their influence. Its main advantage is that it makes Chems last four times longer than usual, giving players even more reason to select this trait. This is an excellent buff for Chem builds, but a terrible penalty to pay if you don’t plan to use them frequently.

Be mindful when using Chems, as players who repeatedly use substances will eventually suffer from addiction and withdrawal symptoms, which can cause you to lose +1 to particular stats anyway, negating the boost this trait has. You can offset this penalty with consumables such as Addictol.

Night Owl Trait in Fallout London.

Heavy Handed

Similar to the Chem Head trait, Heavy Handed isvery circumstantial and based entirely on player builds. Those utilizing amelee build inFallout: Londonwill find this especially appealing, especially if they aren’t fans of Power Attacks and prefer to hit fast. Melee damage and Unarmed damage are increased by 20%, which is quite a huge boost. However, the catch is that it makes Power Attacks useless.

This isn’t such a terrible drawback if you don’t plan to use this skillset, especially sincePower Attacks are generally quite slowand can easily be interrupted by enemies. This wouldn’t be the trait to pick for anyone who doesn’t utilize melee weaponry.

Fallout London - Ghoul with WW1-esque Tommies fighting behind him

Puritan

The final B-tier trait is another build-based bonus, applying +1 to Strength and Endurance alongside more HP. However, thisonly applies as long as you aren’t under the influence of Chemicals, so if you are planning to choose this trait, make sure you’re okay with limiting yourself from these substances and their powerful effects.

Don’t worry about healing-based consumables, as the trait excludes Stimpacks, Rad-X, and Radaway, used to alleviate injuries andradiation inFallout: London.

If you’re fine with never using Chems, thenchoose this trait for a Strength-based tanky build. Thebuff in these stats and extra HP will give you better survivability against tough enemies inFallout: London. Moreover, your carry capacity will also increase, allowing you to hold weightier items and use heavy armor to complement your bulky build.

A Tier Traits

Acrobat

Traits in the A-tier category closely rival S-tier options, offeringsignificantly powerful bonuses worth investing in. They make great overall choices and are useful for most build and playstyles inFallout: London.

Acrobat is one of the best Traits as an increase in movement speed of +10% is quite significant in an adventure game where over-stamina usage can result in death. This is especially helpful if you wield melee weapons,allowing you to move around in combat easily.

The decrease in carry capacity may not be worthwhile if you’re a heavy melee user, but you may alwaysfind places to dump your excess weightas you progress the game. As you gain newcompanions inFallout: London, you will also gain access to their inventory, which will allow you to better manage your storage.

Kamikaze

While seemingly dangerous, kamikaze is one of the best traits for experiencedFalloutplayers or those skilled in Stealth and long-ranged playstyles.Action Points are vital to considerif you use firearms, as they are spent when firing or reloading a weapon, attacking inV.A.T.S. inFallout: London, and holding your breath for accuracy with a scope.

With so many factors involved, replenishing your Action Points is key to dealing damage and being effective in combat. While a 20% increase in weapon damage intake can be crippling,if you’re a skilled player who can dodge attacksand use defensive methods, which mostFalloutplayers should aim to do anyway, this shouldn’t affect you too much.

Stealth or long-ranged players, such as those using asniper build inFallout: London,may not find this threatening and can mitigate this risk, as they wouldn’t necessarily be in weapon-damage vicinity of enemies.

S Tier Traits

Hoarder

S-tier traits offer players unparalleled enhancements to their experience, making them more efficient in their gameplay. These traits are considered to be the best of the best,offering high advantages with very low penalty costs.

Hoarder is the only trait deserving of the S-tier title due to its versatility. Itshould always be the number one choice, as it can apply to anybuild inFallout: London. After prioritizing this trait, you can select your second trait, which can be specifically tailored to your playstyle.

The extra carry capacity means that you don’t have to worry so much about letting go of items you’re reluctant to part with, andyou can easily use heavy weapons or wear heavy armor. While losing your movement speed entirely when encumbered is frustrating, it’s not really a trade-off.

In most traditional RPG settings, including those within Bethesda games,player speed dramatically drops when encumbered anyway, forcing players to organize and declutter their inventory regardless.

You should either be more stringent about what you pick up, which is a good practice or find external sources to store your extra baggage. Moreover, you may make extraBottle Caps inFallout: Londonby selling excess items to vendors.

To offset this minor drawback, this trait excellently synergizes with Acrobatics, where you lose 50 lb of carry capacity but gain +10% movement speed. By combining it with Hoarder, which gives you 75 lb of carry capacity, players will gain 25 lb of carry capacity and extra movement speed. Together, these traits lose their penalties and provide optimal bonuses in theFallout 4mod.